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Elemental (Fire)

Source Pathfinder RPG Bestiary pg. 124
This blazing conflagration is vaguely humanoid in shape, its horned visage almost too bright to look upon.

An elemental is a being composed entirely from one of the four classical elements: air, earth, fire, or water. An elemental has the following features.
  • Immunity to bleed, paralysis, poison, sleep effects, and stunning.
  • Not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, such as sneak attack.
  • Proficient with natural weapons only, unless generally humanoid in form, in which case proficient with all simple weapons and any weapons mentioned in its entry.
  • Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Elementals not indicated as wearing armor are not proficient with armor. Elementals are proficient with shields if they are proficient with any form of armor.
  • Elementals do not breathe, eat, or sleep.
Languages Ignan

Ecology

Environment any (Plane of Fire)
Organization solitary, pair, or gang (3–8)
Treasure none

Creatures in Mythic "Elemental (Fire)" Category

NameCRMR
Elder Fire Elemental145

Elemental (Fire), Elder Fire Elemental

Mythic Elder Fire Elemental CR 14/MR 5

Source Mythic Adventures pg. 195
XP 38,400
N Huge outsider (elemental, extraplanar, fire, mythic)
Init +13; Senses darkvision 60 ft.; Perception +20
Aura frightful presence (60 ft., DC 18), shroud of flame (15 ft., 2d6 fire, DC 22), smoke cloud (10 ft., DC 22)

Defense

AC 32, touch 19, flat-footed 21 (+9 Dex, +2 dodge, +13 natural, –2 size)
hp 202 (16d10+114)
Fort +14, Ref +19, Will +8
DR 10/—; Immune elemental traits, fire
Weaknesses vulnerable to cold

Offense

Speed 60 ft.
Melee 2 slams +23 (2d8+8 plus burn)
Space 15 ft., Reach 15 ft.
Special Attacks blinding blaze, burn (2d10, DC 22), inferno, mythic power (5/day, surge +1d8)
Spell-Like Abilities (CL 16th; concentration +16)
At will—produce flame
5/day—flame arrow, wall of fire

Statistics

Str 26, Dex 29, Con 18, Int 12, Wis 13, Cha 11
Base Atk +16; CMB +26; CMD 47
Feats Blind-Fight, Combat ReflexesM, DodgeM, Improved InitiativeB, Iron WillM, Lightning Stance, Mobility, Spring Attack, Weapon FinesseB, Wind Stance
Skills Acrobatics +28 (+40 when jumping), Climb +27, Escape Artist +28, Intimidate +19, Knowledge (planes) +20, Perception +20, Sense Motive +20
Languages Ignan

Ecology

Environment any (Plane of Fire)
Organization solitary, pair, or gang (3–8)
Treasure none

Special Abilities

Blinding Blaze (Su) A mythic fire elemental can expend one use of mythic power as a swift action to burn brightly, granting it a blinding gaze attack. This gaze causes permanent blindness and has a range of 60 feet. A creature that succeeds at a DC 22 Fortitude save is instead dazzled for 1 round. Fire elementals are immune to this blindness. The save DC is Constitution-based.

Inferno (Ex) A mythic fire elemental can expend one use of mythic power as an immediate action to lose its vulnerability to cold for 1 round. During this time, any fire damage it deals ignores fire resistance and fire immunity.

Shroud of Flame (Ex) Any creature within a mythic fire elemental’s reach must succeed at a DC 22 Reflex save at the start of its turn or take 2d6 points of fire damage. The elemental can suppress or reactivate this ability at will as a free action. The save DC is Constitution-based.

Smoke Cloud (Ex) As a swift action, a mythic fire elemental can create a choking cloud of smoke. This cloud is equivalent to that of pyrotechnics and lasts 1 minute. Fire elementals are immune to the effects of this ability.

Description

A mythic elder fire elemental is a living fragment of the original fires at the heart of its home plane. Having learned the patience of a slow burn, it lacks both the recklessness of younger fire elementals and the urge to inspire fear in the hearts of flammable mortals. It enjoys using smoke to scatter opponents so it can chase them down and set them alight.